RotatePic




Global Const SRCCOPY = &HCC0020
Global Const Pi = 3.14159265359

Declare Function SetPixel Lib "gdi32" (ByVal hdc As Long, _
ByVal x As Long, ByVal y As Long, _
ByVal crColor As Long) As Long

Declare Function GetPixel Lib "gdi32" (ByVal hdc As Long, _
ByVal x As Long, ByVal y As Long) As Long

Declare Function StretchBlt Lib "gdi32" (ByVal hdc As Long, _
ByVal x As Long, ByVal y As Long, _
ByVal nWidth As Long, ByVal nHeight As Long, _
ByVal hSrcDC As Long, ByVal xSrc As Long, _
ByVal ySrc As Long, ByVal nSrcWidth As Long, _
ByVal nSrcHeight As Long, ByVal dwRop As Long) As Long

Sub bmp_rotate(pic1 As PictureBox, pic2 As PictureBox, ByVal theta!)
'Rotate the image in a picture box.

'pic1 is the picture box with the bitmap to rotate

'pic2 is the picture box to receive the rotated bitmap

'theta is the angle of rotation


Dim c1x As Integer, c1y As Integer
Dim c2x As Integer, c2y As Integer
Dim a As Single
Dim p1x As Integer, p1y As Integer
Dim p2x As Integer, p2y As Integer
Dim n As Integer, r As Integer

c1x = pic1.ScaleWidth \ 2
c1y = pic1.ScaleHeight \ 2
c2x = pic2.ScaleWidth \ 2
c2y = pic2.ScaleHeight \ 2
If c2x < c2y Then n = c2y Else n = c2x
n = n - 1
pic1hDC% = pic1.hdc
pic2hDC% = pic2.hdc

For p2x = 0 To n
For p2y = 0 To n
If p2x = 0 Then a = Pi / 2 Else a = Atn(p2y / p2x)
r = Sqr(1& * p2x * p2x + 1& * p2y * p2y)
p1x = r * Cos(a + theta!)
p1y = r * Sin(a + theta!)
c0& = GetPixel(pic1hDC%, c1x + p1x, c1y + p1y)
c1& = GetPixel(pic1hDC%, c1x - p1x, c1y - p1y)
c2& = GetPixel(pic1hDC%, c1x + p1y, c1y - p1x)
c3& = GetPixel(pic1hDC%, c1x - p1y, c1y + p1x)
If c0& <> -1 Then xret& = SetPixel(pic2hDC%, c2x + p2x, c2y + p2y, c0&)
If c1& <> -1 Then xret& = SetPixel(pic2hDC%, c2x - p2x, c2y - p2y, c1&)
If c2& <> -1 Then xret& = SetPixel(pic2hDC%, c2x + p2y, c2y - p2x, c2&)
If c3& <> -1 Then xret& = SetPixel(pic2hDC%, c2x - p2y, c2y + p2x, c3&)
Next
t% = DoEvents()
Next
End Sub

Private Sub Command1_Click()
'flip horizontal

Picture2.Cls
px% = Picture1.ScaleWidth
py% = Picture1.ScaleHeight
retval% = StretchBlt(Picture2.hdc, px%, 0, -px%, py%, _
Picture1.hdc, 0, 0, px%, py%, SRCCOPY)
End Sub

Private Sub Command2_Click()
'flip vertical

Picture2.Cls
px% = Picture1.ScaleWidth
py% = Picture1.ScaleHeight
retval% = StretchBlt(Picture2.hdc, 0, py%, px%, -py%, _
Picture1.hdc, 0, 0, px%, py%, SRCCOPY)
End Sub

Private Sub Command3_Click()
'rotate 45 degrees

Picture2.Cls
Call bmp_rotate(Picture1, Picture2, 3.14 / 4)
End Sub

Private Sub Form_Load()
Command1.Caption = "Flip Horizontal"
Command2.Caption = "Flip Vertical"
Command3.Caption = "Rotate 45 Degrees"
Picture1.ScaleMode = 3
Picture2.ScaleMode = 3
End Sub
Copy and Paste the following into the New
Module(Module1.Bas)..not in the form!

'Assumes:

'Please follow these simple steps. DONT SKIP ANYTHING!

'1.) Make a New Project in your 32bit Visual Basic

'2.) Add a New Module(Module1.Bas) to the New Project

'3.) Add a PictureBox to the Form(Picture1)and Insert a Picture i

' n the 'PictureBox

'4.) Add a PictureBox to the Form(Picture2)and keep it blank

'5.) Add a CommandButton to the Form(Command1)

'6.) Add a CommandButton to the Form(Command2)

'7.) Add a CommandButton to the Form(Command3)

'Thats it, hope you followed EVERY step.













( rotatepic.html )- by Paolo Puglisi - Modifica del 17/12/2023